That said, I have written my own C# layer on top of SDL for general rendering and input utilities I share across projects. I make highly opinionated choices about how I structure my games so I like having this little layer to interface with. It works really well for my needs, but there are full-featured alternatives like MoonWorks that fill a similar space.
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Not long afterwards, his marriage broke down, and he says he began to have suicidal thoughts.
The full 1.0 release of Towerborne shipped with zero backend. No live services. No databases. No cloud infrastructure. The game is fully functional offline.