The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.
巴基斯坦三军新闻局局长乔杜里27日在新闻发布会上说,阿富汗方面从其境内向巴基斯坦开伯尔-普什图省的53个地点发动袭击。
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Take a look under the hood.
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